We're reading about legal issues around image usage, using Sketch for responsive web design, accessibility, doing research on users' emotions, and what can be gained by ignoring best practices. What are you reading?
Many of us have been there: In need of an image for a project we’re working on, we just go and grab the one that most closely fits the bill from the Internet. Stop doing that. The creators of images on the web have a variety of rights. This article explains what they are and how to avoid potential legal land mines when using images you've found.
Sketch is the trendy design tool of the moment. Whether you’ve tried to use it or not, this article walks you through a step-by-step process for using the tool to produce a responsive web design. (You can also check out this post created by Jeremy Osborn, Academic Director at Aquent Gymnasium, describing how to use Sketch to create a vector logo.)
“Accessibility,” as this post states, “enables people with disabilities to perceive, understand, navigate, interact with, and contribute to the web.” To help educate designers on how they can ensure that their designs are properly accessible, this post provides guidelines that cover “the major things you need to know in order for your products...to meet the minimum of standards in Section 508 and the Web Content Accessibility Guidelines 2.0.”
One important step in the journey towards becoming a spectacular user experience designer is to develop empathy with your audience. That empathy is built on an understanding of people's emotions, and this article presents a number of high-tech methods researchers are developing to study and understand these emotions.
Developing an understanding of best practices is generally considered a proper approach to business. This article makes the case that that “best practice” may not always be a best practice, and that only testing design hypotheses with users in real life situations will yield what’s best for your own organization.