This week we’re reading about the principles of design, UX and otherwise, avoidable sins of user research, innovating user interface design, "emotional" design, and co-creating user experience.
What are you reading?
In this lengthy post, a number of UX professionals weigh in on the fundamental principles of user experience design as well as the fundamental principles of great design over all. While there’s far too much here to summarize, one point that is made again and again is the importance of effective design leadership in any organization committed to producing great design.
David Travis believes that, while there is greater emphasis on customer and user research now than ever before, most of this research is useless or flawed. Why? Because user researchers fall prey to the 7 deadly sins he outlines in this post. If you want to improve the quality of your research, and leave your sinful ways behind, this post is for you!
While acknowledging that, broadly speaking, UX design has come a long way in the last few years, this post’s author, Dominic Quigley, believes that the same cannot be said of user interface (UI) design. He challenges UI designers to view themselves as Shakespeare, who famously used his intelligence and wit to invent new words when existing ones simply didn’t fit the bill. As Dominic writes, “It’s time to start pushing the limits of learned interaction patterns, paradigms, and visual language and trust the user to embrace new UI experiences.
The author of this post, Jacqui Jewell, takes a close look at the iPhone’s Weather App in order to illustrate her point that we should treat “form and function with the even-handed consideration reserved for newborn twins; wrapped up in a blanket of ‘we love them both equally’.” The primary paradigm of her analysis is Don Norman’s concept of “emotional design,” which suggests that good experiential design involves three levels of experience: visceral, behavioral, and reflective.
Collaboration helps break down walls and can help product designers develop better products. The author of this post, Patrizia Bertini, proposes an entire process that brings users into the design process early to work closely with the development team to devise better experiences.